FBX Exporter: 3DS MAX
Allows consistant export of assets to game by locking down presets and saving settings to scene.
 
FBX Exporter: Maya
Allows consistant export of assets to game by locking down presets and saving settings to scene.
Consistancy of tools across different applications.
Photoshop PSD Exporter:
Allows consistant export of assets to game by locking down presets and saving settings to scene.
Supports PSD, DDS, TGA, PGN & JPG.
Tree Rigging Tool: Maya
Automates repetitive and error prone tasks.
Allows consistency of asset authoring.
Python & Qt.
Tree Rigging Tool: Maya
Mel version.
Game Scene Loader: Maya
Python & Qt.
Material Editor:
Node based shader authoring tool.
Involved in concept, design & testing.
Particles: Environment Pollen motes shader.
env lighting & SSS effect when in front of sun.
Particles: Environment Smoke Shader.
Env lighitng with normal mapping.
Particles: Environment Rainbow effect shader.
Used for waterfalls & fountains.
 
Props: Environment Rock shader.
Texture blend based on world coordinates (used for moss, snow, dust, etc.
Particles: Environment Distortion shader.
Ofsets backbuffer based on RG texture. Bias for distance.
Props: Environment Hologram shader.
used world space for volumetric effect, scrolling & glitching interferance.
Animation State Tool
Tools
Published:

Tools

Various tools developed for computer game production.

Published: